

This is what the Librarian wants: to lock up all the other Cassies and “bad books” in Cassie’s life. We first meet a prideful, but warm Writer Cassie, who’s willing to help Raz get rid of the bees, but the Librarian snatches up the Writer and locks her up in her cabinet. Here, we also see a representation of Cassie as 4 different paper-characters: Librarian Cassie, Writer Cassie, Teacher Cassie, and Counterfeiter Cassie. It’s an even bigger library filled with funny characters made of paper, and probably a million references to literature I’m too young to understand. Razputin Aquato (left) looking at Librarian Cassie (right). Of course, Cassie welcomes a checkup on her mental state from Raz he attaches his PSI-portal to the back of her head, and off to the world of ‘Cassie’s Collection’ we go! They’re collectively taking a similar form to Cassie herself, which shows that they’re being psychically controlled, likely by her subconscious desire to stay hidden from everyone she doesn’t feel as though she’s doing any good for her friends. The bees-yes, the bees-are keeping her prisoner. Yet she’s physically stopping herself from doing it. She came here after feeling useless after the ‘Battle of Grulovia.’ Cassie’s the only person Raz talks to who’s immediately willing to help him on his mission. As Raz, we first meet Cassie in the middle of the woods called ‘Green Needle Gulch,’ in a library surrounded by ponds of honey waves of bees guard the area like it’s everything. She’s worked for a counterfeiter, written a book, and has possibly been a public speaker or teacher. (Image credit: Double Fine Productions)Ĭassie has a handful of ideas about who she is.


Spoilers ahead for the level “Cassie’s Collection,” but not anything else. For one of the members, Cassie O’Pia, we delve into her mind to see her book-filled journey into self-acceptance. Each of their conflicts includes dealing with heartbreak, rediscovering your sense of being, and opening back up to making relationships. Similarly, this is done for the ‘Psychic 6,’ who split up after the devastating ‘Battle of Grulovia’ took their member and dear friend Helmut Fullbear. What the first game did well is present characters who seem straight up bizzare at first, like the characters in the mental asylum, and then flesh them out to be understandable through their mental world. Mostly the members of the ‘Psychic 6,’ the six founders of the Psychonauts. The game has you as 10 year-old Razputin “Raz” Aquato enter the minds of the Psychonauts themselves in their headquarters. The sixteen-year awaited sequel ‘Psychonauts 2’ is no different. The game does indeed bring a substantial amount of awareness to mental health and why people are the way they are, but the game became a cult-hit for its humor, weirdness, and unique style. One thing that inspired ‘Psychonauts’ is the question: “What color is the sky in your world?” Psychonauts stars a 10 year-old psychic boy who goes to psychic summer camp to become a ‘Psychonaut,’ a government organization that enters people’s minds and helps them overcome their mental struggles. Double Fine Productions’ 2005 platformer ‘Psychonauts’ takes a peek into the mental state of a variety of different characters, including supervisors from a summer camp, and even patients from a mental asylum. Yet, the mental state is not always easy to balance each and every week of school tests your endurance. The pursuit of life and success for all of us as students, teachers, and staff is not worth it without good mental health.
